Need for Speed Rivals - PlayStation 4

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    AllDrive - New in Need for Speed Rivals, AllDrive destroys the line between single player and multiplayer gameplay. Seamlessly join a world where your friends are already racing and chasing. No lobbies. No waiting. Paths will cross as races and pursuits collide, creating a world where no two moments or events will ever be the same.

    High-Stakes Rivalry - Racers are lone wolves out for their own glory; driving agile cars built for high speed racing and epic chases. Cops work in teams to hunt down and bust racers using the full power of the police force. Switch roles at any time and watch the stakes grow in an all-new scoring system that lets you put your speed points on the line to earn even greater rewards.

    Pursuit and Evasion Tech - Intense racing moments are made even more thrilling with access to technology and upgrades customized to each side of the law. Racers can choose evasion technology from jammers to electromagnetic pulses. Cops are outfitted for aggressive busts with shockwaves, roadblocks, helicopter support and more. No matter the side you choose, use technology to keep you one step ahead of your rivals.

    Your Car, Your Identity - Power up your car with the latest performance upgrades and technology, and personalize your car with fresh paintjobs, liveries, custom license plates, rims, and decals to show off your style to your friends and rivals. Save different configurations and keep a variety of car packages available to leave your mark no matter the situation.

Review Product

By J. Cummings
Platform for Display:PlayStation 4
Need for Speed: Rivals takes parts from the most successful NFS games of the past generation (Hot Pursuit and Most Wanted) and molds them into an exhilarating, challenging, fun racing game.

The major knock on NFS: Hot Pursuit was that you were restricted to the events; in other words, no "free driving" around the map. Outside of that, the games handling was tight and especially online, you had to work as a team to win.

The major knock on NFS: Most Wanted was the multiplayer playlist; much like Burnout Paradise, everyone had to "meet" in a specific spot for an event to start.

Need For Speed Rivals fixes both of these issues in a big way.

You'll start out going through training as either a cop or racer; it's basically your "training wheels" in the game. But once you go through those (it'll take you about 20-25 minutes tops), you're let loose to go down the Driver or Cop trails, and you can jump back and forth at ease.

Instead of basic "race here, time trial here" you're given a playlist, which consists of a few objectives. Once you complete a list, you get special items, such as cars, upgrades, etc. Pretty standard fare.

And so here's the first major improvement from NFS: Hot Pursuit, it's a true open world. You can drive where you want, CHALLENGE who you want, there are no rules. Outside of, if you're a racer and get busted, you lose all your SpeedPoints (which serve as money in this game) that are not banked in your hideout, and if you're a cop and wreck, same result. So it adds an element of danger and penalty for just going all willy-nilly which is largely absent from most other racing games. This is a MAJOR plus and step forward for the series.

Now, the line truly is blurred between single player and multiplayer, which was the problem with NFS: Most Wanted, as in terms of starting events, you were largely at the mercy of everyone meeting up. Not so in NFS: Rivals. You could literally jump in with your friend in an cop event, working together to take down the racers, and go right back to your game, so single player to multiplayer to singleplayer. Things they do can sign things off your playlist. It truly is incredible and you can't really explain it in words, you have to experience it for yourself!

Obviously, this game has seen a massive graphical upgrade, and everything looks awesome. You'll be hard pressed to simply keep your eyes on the road vs. looking at all the scenery! The game runs butter smooth, no dips in the framerate to be had, no matter if your friends are out in the game or if you're on your own. The controls are pretty much how you remember them, and Easydrive is beyond awesome, you can choose events, mark places (like your hideout) on your GPS, and I think it's a better interface than Most Wanted.

The bottom line is until at least March or April of 2014, this will be the only racing game on the PS4. And it's set a very high bar for others to get to. If you need a racer to get you by until then, NFS: Rivals is a worthy successor and a good start for EA on the PS4. Does it break a ton of new ground? Probably not. However, it shows that they are learning from their mistakes and improving their product (Goodbye, NFS: The Run!) Buy with confidence!

UPDATE #1(11/15/2013)
There has been reports (and I experienced it once) of spotty online connection with the AllDrive service. I was in an event and got "booted" out while the game searched for another host. This will mean you'll have to start the event over.

If you consider that with any system launch that sometimes games will have issues, and are OK with that, it's not a deal breaker by any means. There's only a couple missions (like one that requires you to accumulate 100,000 SP) that it would be a real pain to have to do over, but again, I've put well north of 12 hours into this game already and it's only happened once, I was able to run two 15-30 minute streams to UStream/Twitch using the "share" button with no issues.

UPDATE #2 (11/19/2013)
Apparently, people are getting a little bent on the "open world" definition people are applying to this game.
In the most general sense:

NFS: The Run & NFS: Hot Pursuit were NOT open world. They were set routes that you could only choose and race on, 100% linear.
Burnout Paradise, NFS: Most Wanted and NFS: Rivals ARE open world. Maybe the content is not the same across all 3 titles, but you can still drive freely to anywhere and almost any place on the maps.

Take this game for what it is: An attempt by EA to captialize on the push-back of Drive Club to March 2014 to have the first 4 months of launch all to themselves as a racing game, and that while some will feel it has flaws, I've played every NFS that has trophies on the PS3, and I've enjoyed this more at least as much as HP, if not a little bit more to this point. I'm not a shill for EA (go ahead and read my review for NFS: The Run if you think so), and this review is simply my opinion. If you want a racing game on the PS4, it's the only one in town. If you want an arcade racer, for sure, it's the only one on the horizon. If you're more of a sim racer, then Drive Club might be more your speed and you should wait.

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